-- script for monitoring Build Resources require("printTable") if not colony.isValid() then print("Colony is not valid.") return end local monitor = peripheral.find("monitor") term.redirect(monitor) local buildings = colony.getBuildings() local buRes = {} local function clearMonitor() monitor.setTextScale(0.5) monitor.clear() monitor.setCursorPos(1, 1) end local function tFilter(table, func) local result = {} for key, value in pairs(table) do if func(value) then result:insert(result, value) end end return result end local function printBuRes() for name, list in pairs(buRes) do term.blit(name, colours.black, colours.white) for key, value in pairs(list) do print(value.item.displayName, value.available .. "+" .. value.delivering .. "/" .. value.item.count) end end end local function bures() for key, value in pairs(buildings) do local name = value.name if name == "" then name = "Builder " .. value.level end buRes[name] = colony.getBuilderResources(value.location) end end buildings = tFilter(buildings, function(value) return value.type == "builder" end) clearMonitor()